Project: Lang-Bridge

Experience Design / General Assembly

This case study outlines how our team leveraged experience design and design-thinking processes to devise an exciting new concept feature solution for the Netflix platform.

The Brief

We simplified the brief to focus on what we considered to be the prime catalyst for growth; growing Netflix's subscription base. We can safely assume that their current user base are happy with their current service.

Netflix are looking to develop a unique feature to primarily help to onboard new users, plus has the ability to enhance the product offering of the current omni-channel user-experience.

Timeframe: 2 Weeks
Design Team:
Jacob Hutchings | LinkedIn
Josephine Sutji | LinkedIn
Julie Baker | LinkedIn
Shin Lee | LinkedIn
The Process

We hypothesized undertaking the following insight distilling techniques would provide us enough data to approach the ideation phase with as much user data and insight as plausible within the timeframe.

The steps taken within each of the Stanford.d process were to be used as more of a guideline as we imagined there may be some research pivots depending on the key insights we would draw out of our findings.

1. Empathise

We needed to get to know our audience and most critically, their pain points. We undertook the following methods to start to define them. We considered the major challenge to be the wide demographic reach of the platform itself.

  • Topic Mapping
  • Survey Composition
  • User Interviews
  • Affinity Mapping
  • Business Analysis
  • Framing Statement

Topic map shows our initial brain-dump of the subjects of investigation to consider diving into. No holds barred.

Naturally we let the five w's guide the initial lines of inquiry. All appropriate were mapped to research methods. This included archetypes and mind-sets that could be considered a sizeable proportion of market share. We also started looking generally into problems that we could associate

just from our understanding and use of the platform. Also as with any ideation process it is important to catch all ideas and have them stored away so to retain an unbiased view. That way if anything could be validated against our findings we may be onto something.

Framing Statement

To enhance the current user experience and platform features of Netflix to onboard new customers.

Business and Market Analysis

Several areas of research were investigated to allow us to gain insight to the market itself. Competitive feature analysis could present gaps in functionality that could be addressed that could ideate into an exclusive feature.

We also investigated the Netflix business strategy information presented during their recent shareholder conferences. We uncovered some data that would eventually go into strengthening our case for the new feature we eventually envisaged.

Just some sample data to provide an idea of the Netflix's reach and market share. So not only are we speaking across the large demographic but across a massive user-base.

This graph depicts the summation of findings into market research across the different segments of analysis. We easily see why Netflix is the market leader. This also accounted for what would turn out to be the key component content.

"A global, but local, strategy for content"
This was a pivotal point of interest in terms of research and rationale. Netflix chief executive Reed Hastings said at the Mobile World Conference late February 2017 "In the early days, Netflix had mostly American content, but Hastings told the audience that half its 100 million viewers are now international and therefore it is "rapidly expanding and developing relationships"

with TV producers around the world. This makes the platform"more attractive"if filmmakers can get global reach." This sees the strategy expansion by Netflix that can potentially open exciting new markets. The international reach of the platform with localised content is a natural yet clever way forward. Maybe internationalisation is an area of interest.
Initial User Discoveries
We weren't getting much from the survey data but the user interviews seemed a far better approach as they were garnering the most insights. Initially we picked up on some of the key points described below, which led us to think mainly around choice, as finding things was a by-product of choice volume. Plus watching series' more than movies we found interesting.
Sample Size
14 Interviews
Early 20s - 40s
Male and Female
Key Insights
Watching to escape from reality
Using as a form of relaxation
Watch TV series more than movies
Main Pain Points
Wanting greater choice
Hard to find things
Synthesizing the data and mapping it out through affinity mapping, the persona's were starting to appear. A fairly average proportion of which was the international students that we dubbed with the "language learner" mindset. They seemed to watch a significant amount of television.
Maybe not Netflix all the time, but there was a definite proportion there of some sort. Key factor was their us of television to improve language skills. This led us to forming our key major hypothesis.
Hypothesis

We believe subscribers can use movies and television shows to develop secondary language skills and further enhance second language comprehension.

Hypothesis lead deep-dive
With that hypothesis in place we did some further research to validate it, specifically in the international subscriber area. It turned up some interesting insights and further focus as described below. But further to these points, my own social observations have pointed out the fact that language and history learnings has been made through fact based video games. Part of the memorising method would fall to repetition, but if there was a way to get a viewer segment to repeat watching shows then that would be a major plus for viewing stats.
Focus Demographic
International Demographic
Early 20's ~ 40's
Male & Female
Key Insights
Wanting to learn new language
Aspiring to improve language skills
Immersing themselves in language and culture via shows
Edutainment
Proven method of learning through entertaining media which promotes ease of repetition
Focusing Statement

Create a feature focusing on language which is entertaining, immersive and effective.

2. Define
Persona Development: Meet Celine

Name: Celine
Age: early 20's
Location: Melbourne
Mind-set: Language Learner

Hi. I'm Celine. I recently moved from Indonesia to Melbourne to study at uni. I watch Netflix on Apple TV and love it. I’m currently hooked on the Netflix Original Korean series Stranger, so much so, that I’ve started to learn the language whilst watching the show.

"I use movies to help with my English"

Sometimes I don’t understand the slangs and cultural references so I need to go to Google and find out. I wish it was easier.

Goals
Learning a language Revising language skills Immersion in culture
Pain Points
Re-hearing the dialogue Manual note taking of words Not having instant definition Understanding slang / colloquialisms
Motivations
Fun approach Contextual Correct my pronunciation Realistic environment Self-pace Travel
User Journey
Wake Up
Go to class
Lunch with friends talking about Korean television dramas
Study English and Accounting for the rest of the day
Watching Netflix during dinner time
Noting down new words and looking them up later in the evening
Additional Insights Revealed

Half of Netflix’s 100 million viewers are international.

They account for 21% of signups.

48% of primary devices after one month.

62% of primary devices after six months usage moves to the main television as opposed to mobile.

Solution Statement

Use Netflix content to allow users to learn languages, and gain insight into different cultures.

Design Studio
It became apparent at this stage that subtitles could be used as a medium to bridge the language gap we discovered through the research. This was a breakthrough as the solution involved a plethora of existing data and a method for working it into something. Now that we had framed our solution it was time to defining functionality now we had solidified direction.
How do we go about using the medium for something it was not originally intended for. And what solutions we can devise from the solution statement. Best way to achieve a dump of everyones ideas was through workshopping exercises in Design Studio. There was some nice discussion around how we can get beyond the language, how do we stretch further into the culture, and gaining an understanding of a culture before you visit a country are usage generative.
Information Architecture
It was decided the best way to refine the functionality would be to base it on previous research which said that a majority of users eventually graduate to using the television as the prime viewing platform. Apple has just recently released a new generation platform which included features that were only available on mobile, namely microphone input via the apple tv remote and new app based architecture.
Application User Flow
Wireframing and UI Alignment
Using AppleTV to provide a base to plan and prototype from provided some real potential to guide the IA. Hypothetically conforming to the AppleTV IA can help to drill it down the application to its simplest form, similar to the mobile first methodology. It was also used to conform the the envisaged functionality to the existing app IA.
The diagram below describes the user flow for using what we had now dubbed "Lang-bridge". This was developed in parallel to the IA and one could work off the other as we went thorough functionality validation and low fidelity user testing. As I always say it is easy to get carried away in terms of functionality so it also helped to shape that factor.
4. Prototype, 5. Test, 6. Iterate
A quickly drawn up paper prototype was developed and then was quickly iterated upon during user testing. The key measurement was task based analysis. We found that the information architecture made sense as we developed the user journey through the app as similar to native movie viewing as possible. Though the testing did reveal some areas of refinement that were made to simplify and adjust key information access.
What we did find though was a few gaps in the user flow pertaining more to functionality processes and sub-flows. It wasn't as much as what the user wanted to do, but when. These observations were made more prevalent the more we tested. This was the main area of iteration. This was prevalent working with the 'state' based architecture of the search functionality was the most difficult thing for people to understand when working in low fidelity.
UI Drafting
Once the prototype had been moved into medium fidelity and people could interact with it faster it made more sense what was happening in the task sequence. Not much adjusting was made to the prototype after it went to this level of iteration as it was mainly intended to validate the idea and demonstrate proof of concept designed in Sketch and the prototype developed in Invision. Some of the main views are shown below.
Next Steps
The blueprint for the concept has been brought to a fairly clearly convey what the concept is. My next move would be to push it into higher definition to continue testing. Observing where the UI faults are still appearing and where there aren't any problems we can graduate those views to higher definition. It helps that the design precedent has been set by the exiting app, this will reduce the design time overhead considerably. It would be worth cross checking how the functionality works across devices, trying to determine where the break points are with the processing power in smaller devices works with micro-scrubbing video and the interaction methods.
On Reflection
What we did find though was a few gaps in the user flow pertaining more to functionality processes and sub-flows. It wasn't as much as what the user wanted to do, but when. These observations were made more prevalent the more we tested. This was the main area of iteration. This was prevalent working with the 'state' based architecture of the search functionality was the most difficult thing for people to understand when working in low fidelity.

Hello,

I'm a multi-disciplined design practitioner (UX/HCD/UI/FSD) aiming to deliver innovative and effective human-centered & research driven solutions that add business value.

Modern clients require not only realistic, but creative solutions. This is why I assist stakeholders and teams to design digital, physical or hybrid experiences, products and services with similar methods that some of the best companies use to create theirs: iteratively, strategically, and always with a human or user-centric focus.

Creative problem solving requires flexibility, tenacity and a big white-board. Unfortunately there is no silver bullet, and no two issues are the same. You have to work it out every time. Sometimes it is difficult, sometimes it’s that eureka moment, though I like to ensure it is worth every ounce of effort.

I love post-it-notes and actually read the app update details. I am an inform-a-vore who stays up absorbing trends and techniques, I like to work to the whiteboard and am a dual hemispherical thinker whom chases both logical and creative solutions. I’m a lifelong learner who strives for perfection in the work and a happy client. I work in both analog and digital with a highly curious mind, drawing influence from anything creative whilst having fun in and with the work.

Copyright © 2025 Jacob Hutchings & respective owners.