Project: Thank You Melbourne

Experience Design / General Assembly

This case study outlines how our team; within a pressure cooker timeframe through experience design methodology to concept a feasible initiative to address improving an entrenched community behaviour.

The Brief
Melbourne, the world’s most liveable city – but at what cost? The City of Melbourne (CoM) is mindful that as Melbourne’s population grows, its roads are filling up fast. Traffic, fumes, crowds, all by-products of its residents flocking to and from the city centre
for work, play, and learning. How can CoM think strategically to alleviate these burden in the years to come whilst pushing the cities ability to retain itself as a hub, as opposed to decentralisation strategies.
City of Melbourne challenged teams of designers, developers and data scientists to propose a potential solution for this pressing problem.
The Challenge

How might we create effective and permanent behaviour change around transportation modes; switching away from driving to cycling or public transport, or other sustainable alternatives?

The Outcome

The winning design! A habit-forming app that seeks to incentivise choosing sustainable transport modes and change the way Melbournians make decisions about transport.

The Big Issue

90% of CBD workers to arrive by public transport, walking or cycling by 2023.

The Current State of Affairs
This graphical representation of private car use shows where the congestion problem lies. It is imperative that this entrenched behaviour of convenience over environmental cost is addressed.
Supporting Data to Visualise the Issue
Data supplied from City of Melbourne open data service describes current situation and obviously the situation if it continued on trend. The main issue being that these projections were made years ago in the last major strategy publication, which is due to be re-released soon; the problem being is that these numbers projections have been underestimated and are actually a significant amount higher than described.
Fig 1: Daily city users (2010)
Fig 2: Daily city users (2030)
Fig 3: Space footprint per commuter
Fig 4: Actual vs projected population growth
The Team
Experience Design

Jacob Hutchings | LinkedIn

Rachel Raphael | LinkedIn

Salma Abdul Hussein | LinkedIn

Inyoung Choi | LinkedIn

Development

Hsing Fu Tay | LinkedIn

Fiona Jessica | LinkedIn

Data Science

Vicki Simmons | LinkedIn

The Approach
Design Thinking Method

It was important to better understand the problem in front of us. Our challenge was to affect behaviour change – but what behaviour should we be trying to change? And where would our efforts be most effective and most appreciated? Design thinking was best identified as a method of drawing out the problem at its core and work out solutions from there.

Constraints

Aligning with the CoM strategy

Current infrastructure

Data and Insight Gathering
Topic Mapping

We were keen to get on to the streets, picking up phones, blasting out surveys to hear from Melbournians. But first, we needed a strategy.

We had plenty of data on what modes of transport people were using, when they were using them, and where they travelled to. But there was plenty we didn’t know about why they choose certain modes, and how they make decisions. We drew up a topic map to try to uncover a deeper understanding of Mebournians on the move.

Survey Composition

  • Why did people choose the transport modes they did?
  • What factors enter into that decision-making process?
  • How important are they?
  • How consistent were they in their habits?
  • What was their propensity to change?
  • What would motivate them to switch to a different mode?

Discovery Insights

It was a great response given the timeframe and breadth of the questions that were composed. As we started to trawl the data for insights one thing was quickly becoming obvious. The preference was 'Comfort over convenience'. This factor worried us as we examined the data and it became more and more prevalent that almost no commuters at all were susceptible to change their driving habits.

  • Survey sample size: 88 Respondants
  • Interview sample size: 8 Respondants
  • Sample age range: 20y/o ~ 80y/o
Affinity Mapping

We stuck our responses from the surveys and interviews on the wall and mapped them into themes, what we call affinity mapping, this helps us see visually map put our findings, see patterns, validate or invalidate hypotheses.

We identified three categories of commuter:
  • Those who will only drive
  • Those who will only use sustainable modes of transport
  • Those who switch between multiple modes of transport

The people who only ever drove to work did so because they lived further away, lacked practical access to stations, tram stops, or bikes. This seemed like a problem calling for an infrastructural solution, not necessarily in our scope, and something CoM was tackling already with existing strategies.

Focusing Statement

How do we get people to understand and appreciate how their transport choices impact our city, act on that knowledge and build new habits?

We found the multi-modal travelers most fascinating

They usually had access to sustainable travel options but opted out of it, and often chose to drive instead. How could we creatively influence them away from driving? It was decided that the key findings of our user research should guide the ideation phase. The key insights that guided this were the following:

  • The most important factors in choosing a transport method are time and convenience.
  • They will default to whatever will get them from A to B quickly and with little fuss.
  • People are less bothered about comfort, cost, or social or environmental impact.
  • Most people want to be sustainable and environmentally friendly, but don’t really want to go out of their way to do it.

Through this research, we started to see a persona emerging...

Meet Millie

Millie is a young professional, and lives in the inner suburbs of Melbourne. She has access to trains and trams, owns a bike, but still opts to drive to work most days. She cares about getting to work as quickly and as efficiently as possible. She says she cares about the environment and sustainability (and most likely does care), but she’s not really willing to go too far out of her way to change her habits to benefit those causes. I think we all know someone like Millie.

Millie
  • 27
  • $80k
  • High tech proficiency
Transport Preferences
  • Tram : to office most days
  • Drives : often
  • Uber : when drinking or lazy
  • Cycle : but barely uses
  • Walk : only for leisure
Motivators
  • Travel quick and easy and without ruining her hair.
  • Effortless contribution and constant recognition.
  • Wants to understand her impact.
Pain Points
  • Hates crowded PT
  • Delays
  • Bad weather
  • Slow traffic
Psych, Tech and Habits

The solution direction we started to realise was entrenched in behavioural psychology and has already been tested in technology. Apps like myfitnesspal and headspace have already succeeded in changing the habits of millions of people in their day to day lives. We wondered what was the secret to their ability to transform?

"How can we get someone like Millie to consider how her transport choices impact her city, and ultimately choose an alternative to driving as her default?"

Solution Statement

Incentivise and socialise change

Fly Buys Meets Public Transport

We had a solution statement that we framed through an existing incentive method which was a 'rewards' scheme. The best way we could phrase it was as you can see in the above image was "Fly-buys meets public transport".

Gamifies your choices, rewards you bonus points for weekly or monthly streaks; Compares your travel choices to your friends, coworkers, or neighbours – “Which suburb is the most sustainable?” It was also exciting with a lead such as this that it was evident the feature possibilities of this scheme. We quickly began to design studio what we all thought this 'thing' was. The images above detail the results of this process.

  • Linking up with your pedometer or tracker on your bicycle to reward walking or cycling as well
  • Metro pays you more coins when trains are delayed or cancelled
  • Bonus points for taking public transport when the weather is bad
  • Rewards you ‘coins’ which you can redeem to fund local community projects
  • Tracks your carbon emissions (e.g. "By taking the train you saved the city of Melbourne X amount of carbon output")

We had a reasonable understanding of the city infrastructure sensors that and how we may use these within the solution. It was easy to get carried away and out of design studio we were quickly losing sight of feasibility. It became apparent that to use CoM city infrastructure sensors was also going to be difficult. We really needed to simplify the technical scope.

I decided to pivot and concentrate on an existing piece of infrastructure which can essentially keep easy track of public transport use against an already existing unique identifier. That essential piece was Myki ticket usage. This envisaged system could also support the current Myki registration campaign so people have incentive to register their myki.

This quickly sketched diagram depicts the notion of how a simplified system could work in a top level view. Most importantly the incorporation of the 'Emissions' dashboard.

Pitch & Content Strategy Development

Brand Voice

For this type of solution to work, messaging and tone of voice would be integral. There would be no guilt-tripping here. A quick branding exercise was undertaken to determine that our content strategy would aim to be:

  • Optimistic
  • Savvy
  • Playful
  • Emotional
  • Sincere
  • Everyday
Pitch Strategy

We borrowed a process called Storyshowing to craft a compelling narrative for our pitch. We roughly based it on the following structure:

  • This is what happened to me.
  • Has this happened to you?
  • This is what we learnt.
  • Let me show you.
  • Whats in it for you.

Thank You Melbourne is a simple incentive system that rewards melbournians who walk, cycle and use myki. They earn 'coins' which can be redeemed for local delights and support local projects that make melbourne the most liveable city on earth.

  • Quantify your contribution
  • support causes you care about
  • rewards yourself with... Free coffee (for example)
Prototype Development
User Dashboard

The prototype was developed using a template system called CoreUI. It is a Bootstrap based it is a highly developed front-end system that uses best practices and can be ported or integrated with many different languages and libraries. This was chosen as it was something that our development team understood and could iterate quickly and work effectively to focus on the core development duties as opposed to writing something from scratch. Even though CoreUI out of the box gave us a great boilerplate to work from, there were still a lot of changes to make to suit our requirements.

Simply click the 'Submit' button to bypass the login to access the dashboard

Launch Prototype
Next Steps

It would be great to get some more user testing completed in terms of validating the concept. Then focusing on the uptake and social engagement areas. There were a lot of future features that could be plotted on a development roadmap that utilised the underlying CoM infrastructure as opposed to relying solely on the Myki system. I envisage there would be a fair amount of UX strategy involved to validate the features.

Reflection

It would be hard pressing to find any major discrepancies with our research driven design approach. We stuck to the process and concentrated on delivering the key insights, and understanding what it was that we were dealing with at it most fundamental state, so that was what could drive the ideation. I feel like I need to work on how to deal with big data sets a lot more and find out what are the best questions to be asking. There is still a lot more rationale and feature ideation to provide to this case study to back up the direction. Hopefully I will get a chance to input that soon. Thanks for your reading.

Hello,

I'm a multi-disciplined design practitioner (UX/HCD/UI/FSD) aiming to deliver innovative and effective human-centered & research driven solutions that add business value.

Modern clients require not only realistic, but creative solutions. This is why I assist stakeholders and teams to design digital, physical or hybrid experiences, products and services with similar methods that some of the best companies use to create theirs: iteratively, strategically, and always with a human or user-centric focus.

Creative problem solving requires flexibility, tenacity and a big white-board. Unfortunately there is no silver bullet, and no two issues are the same. You have to work it out every time. Sometimes it is difficult, sometimes it’s that eureka moment, though I like to ensure it is worth every ounce of effort.

I love post-it-notes and actually read the app update details. I am an inform-a-vore who stays up absorbing trends and techniques, I like to work to the whiteboard and am a dual hemispherical thinker whom chases both logical and creative solutions. I’m a lifelong learner who strives for perfection in the work and a happy client. I work in both analog and digital with a highly curious mind, drawing influence from anything creative whilst having fun in and with the work.

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